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Special Operations
Name: frank9999
Forum Moderator
Ok guys i'm working on a special operations system:P

i need special operations so tell me everything that you would like to see in there.

thanks
Date/Time:
01/01/70 : 01:33:28

Name: skwerl
Player
infil, kill units, sabotage buildings (like nukes, but only defense buildings preferably) but you should make it tricky and instead of it being random, you choose a specific target, so if you miss and get nothing, try again, waste money an ops

lemme think a few more, umm, steal research? steal money? steal resources! ;D

convert the country to your own power, should be a top top research op though


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Date/Time:
01/01/70 : 01:33:28

Name: Keerb
Player
Not so many which are like Imperial Conflict. Be more creative!


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Date/Time:
01/01/70 : 01:33:28

Name: darkmatt
Player
maybe if we have nukes, we could have an opps that helps prevent it or redirect it

and or reduce damage


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Date/Time:
01/01/70 : 01:33:28

Name: Killingworth
Player
lol Keerb, basically everyone here plays IC, so it's hard to stray from them.

But some IC ops like Spy on Target are crucial. I wanna know how significant my enemies savings is. Also, I like the Spread Propaganda idea that converts enemy countries to your own, but u'd have to have a lot of spec ops units to pull it off.


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Date/Time:
01/01/70 : 01:33:28

Name: soccer_09
Player
missiles already act as nukes, they're just pretty weak.

There already are ops to kill units, not sure if there are ops to kill every unit, I think just tanks are left out here so need one for them perhaps.

I think it would add more strategy to the game to have some kind of way to steal stuff as skwerl stated.

Some things we absolutely need for any offensive ops:
1. some form of agents (some unit for them)
2. a formula for bigger people op'ing small people (so they can't abuse being big AS much)


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Date/Time:
25/12/08 : 19:25:55


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