Ultimate Warfare Online multiplayer Text-based game
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Last Login: CrossSet - Last Registered: CrossSet
Opinions
Name: frank9999
Forum Moderator
Gimme opinions :P
Date/Time:
01/01/70 : 01:33:28

Name: Chees
Player
it's green


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Date/Time:
01/01/70 : 01:33:28

Name: skwerl
Player
it's got a penis


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Date/Time:
01/01/70 : 01:33:28

Name: EDNMV
Player
it's the kinda same as the old :o


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Date/Time:
01/01/70 : 01:33:28

Name: crebilis
Player
You stole my avatar :o


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Date/Time:
01/01/70 : 01:33:28

Name: Blizzard
Player
you stole my time


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Date/Time:
01/01/70 : 01:33:28

Name: Pilaf
Player
I like it, reminds bit much of Imperial conflict


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Date/Time:
01/01/70 : 01:33:28

Name: Keerb
Player
My opinion is that you suck Frank.


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Date/Time:
01/01/70 : 01:33:28

Name: darkmatt
Player
i like this game, need a lil work but as do all things like keerb

*me now runs off :P


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Date/Time:
01/01/70 : 01:33:28

Name: cjibclient
Player
well... it just doesn't have the attraction..... no idea what's missing.... but fed's that grow fast can dominate cause they have the power and you can't take them down anymore cause they can grow faster then smaller ones......

So the smaller feds just can't keep up with the top fed and there is no real fight anymore.....

that takes away the attraction of teh game.....


same goes for research.... when feds are kept small by a top fed they just can't produce the cash to get their research up.... it's just too expensive then....


I also think that the need of the market needs to be bigger..... If you choose between army, navy and airforce all need to have a production lack so you can't be totally SS.....

well... that's all I can think of atm.....


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Date/Time:
01/01/70 : 01:33:28

Name: frank9999
Player
i agree with you cjibclient, races will have more effect on the game in the next updates. This will also increase the need of teamwork and the market.

But i still have no idea how to improve the gameplay and how to reduce the difference between large and smaller federations.


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Date/Time:
01/01/70 : 01:33:28

Name: darkmatt
Player
rising costs could be one, but thats still on limits them a little bit, smaller player protection as well


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Date/Time:
01/01/70 : 01:33:28

Name: Blizzard
Player
well
when u think about it the bigger you are as far as conquering in real life... the more vulnerable you are to attack because your forces are spread thin

therefore how about a defensive bonus for small players and a defensive disadvantage for bigger players??


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Date/Time:
01/01/70 : 01:33:28

Name: frank9999
Player
a Defence bonus for smaller players is added
big players can't attack people that more then 2 times smaller then them


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Date/Time:
01/01/70 : 01:33:28

Name:
Player
is there like a place where theres info about the game?

i dont know the differences between races. and i dont know how long build time is for each building, and i dont know how much of each product each building produces. you also need to not only say the number of buildings under construction but how long until they're finished.


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Date/Time:
01/01/70 : 01:33:28

Name: frank9999
Player
There is a guide, you can go there by a link on the main page and links ingame called "Help/FAQ".

Everything is explained in there You can also go to the constructionpage ingame to check how long it takes before your buildings are completed


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Date/Time:
01/01/70 : 01:33:28

Name: darkmatt
Player
erm frank i want words, erm about the help page please


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Date/Time:
01/01/70 : 01:33:28

Name: PICKLE ARMY
Player
lol im finding myself playing this more than IC lately


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Date/Time:
12/12/08 : 23:58:15

Name: atavax
Player
good, ic has been broken for 5 years...


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Date/Time:
13/12/08 : 15:15:50

Name: darkmatt
Player
yes agreed ultimate-warfare ftw!!!!


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Date/Time:
16/12/08 : 17:49:02

Name: soccer_09
Player
rounds are only so long and people have to start over eventually. I am bigger than everyone atm but I have been pretty fair I think and I've even aided a bunch of people outside of my federation that have asked for help getting started. There is some small player protection and as stated earlier, the more countries you are, the more protection you need... it should not be that hard to hit someone that is bigger than you, especially if they are all over the map, but if you hit them... know they can retal for 24 hours. Also, if you keep buying planets cheap and they keep getting taken by a bigger person, they can only hit you if you are at least 1/4 their size so you will grow 1 country for every 5 that you buy in the worst case scenario and the price does not go up by too much... once you get going nicely, you can usually buy 1 country with 1 tick of income. I suppose I'll wait for next roudn to start next week and see what's going on to make more opinions but I usually just tell frank on mirc. If people need help (small players) I will be more than happy to give you some aid to help you get started as long as I have spare stuff. Just pm me ingame


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Date/Time:
05/02/09 : 02:46:13

Name: leonown
Player
geniaal


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Date/Time:
31/05/09 : 10:54:35

Name: khgk
Player
fd


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Date/Time:
02/09/11 : 19:50:59

Name: Reyth
Player
This game concept rocks. The battles that take place in a full world must be abosultely fantastic!

It took me awhile to find this game. I think we should get the word out with the game listing companies online by having this game listed with them.
Date/Time:
16/10/11 : 04:35:30

Name: Reyth
Player
Ok I believe the solution for larger vs. smaller countries in graduated tick rate.

It could even be based on the actual ratios of players in the game.

Something like the lowest ranked players get 100% tick rate. 26% above them get 90%. 10% higher gets 85% and the max penalty will be 50%.

I think this would result in an evening out of gameplay and removing much of the dominance due just to size.
Date/Time:
20/10/11 : 21:36:45


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