Attacking is how you capture regions from other players. Once your attack fleet arrives and the battle begins, there is no way back. Make sure you are prepared before launching an attack!
- You cannot attack a player who has only 1 region remaining.
- You cannot attack a player within their first 48 hours of joining the world.
- You cannot attack your own regions.
Different unit types have different attack ranges measured in tiles. Distance is calculated as the maximum of the horizontal and vertical distance between regions (diagonal movement counts as 1 tile).
| Unit Type | Range |
|---|---|
| Soldier, Sniper, Mine Sweeper | 1 tile |
| Tank, Artillery | 2 tiles |
| Fighter | 3 tiles |
| Bomber | 5 tiles |
| Strategic Bomber | 7 tiles |
| Naval Units | 1 tile (both source and target must be coastal) |
A region is considered coastal if it is a water or sand terrain type, or if it is directly adjacent to one.
- Click on an enemy region on the world map.
- The game shows you which of your regions have units within attack range.
- Select a source region to attack from.
- Choose which units to send.
- Your attack fleet will travel to the target. Travel time depends on the distance between regions.
- When the fleet arrives, the battle begins automatically.
Battles are resolved in 3 phases, each based on a different combat domain:
Phase 1: Air BattleUnits with air combat stats fight first. Air defense power hits attacking units, then air attack power hits defending units.
Phase 2: Sea BattleUnits with sea combat stats fight next. Sea defense power hits attacking units, then sea attack power hits defending units.
Phase 3: Ground BattleUnits with ground combat stats fight last. Ground defense power hits attacking units, then ground attack power hits defending units.
How casualties are calculated:
Each unit type has attack and defense stats for each combat phase (air, sea, ground), as well as health and armor values. The total power in a phase is the sum of all units' relevant attack or defense stat multiplied by their count. Casualties are determined by dividing the opposing power by each unit type's effective health (health multiplied by armor).
After all three battle phases, if the defender has no defense power remaining and the attacker still has attack power, the attacker wins the battle.
The winner captures the region along with all its buildings intact. The losing attacker's fleet is destroyed.
Both players receive a battle report detailing the outcome.